Interactive is an exciting four-level course for teenagers packed from cover to cover with up-to-the-minute, stimulating content. Students are given maximum support to get them speaking and interacting in English from day one. Teachers can tailor the course to their own requirements using the wide range of materials such as Classware, DVDs, Testmaker and a premium content website with even more online extras to make learning truly 'interactive'. Interactive provides 80-90 hours of core material at each level, extendable to 180+ with the full range of components.
Key Features
- Help your students communicate confidently in English with regular 'Interaction' speaking activities, lots of extra pronunciation support and a unique classroom language reference so they can interact in English in class.
- Inspire them with interesting culture content from throughout the English-speaking world with 'Culture UK' noticeboards, 'Culture World' magazine articles, and 'Culture Vulture' boxes.
- Engage them with the wide range of technology including Classware, DVD-ROM, and the Testmaker CD-ROM which allows you to create and edit your own tests.
- Even more practice is available online at http://interactive.cambridge.org/, including fun games and activities, extra lesson plans, a discussion forum for teachers and the unique Comic Builder which allows students to create and print their own stories.
- 'Correct it!' exercises and 'Check it out!' boxes, informed by the Cambridge Learner Corpus, highlight common mistakes and help students get it right.
- Each level of the course is mapped to the Common European Framework (A2-B2) and Cambridge ESOL exam-style exercises (KET and PET) are signposted in the Teacher's Book.
Interactive is a four-level course for teenage learners from elementary to upper-intermediate levels (CEF A2-B2). The Teacher's Book contains full explanations on how to exploit the Student's Book material and contains an answer key. The introduction includes tips for teaching skills, using the internet and the DVDs, and managing the 'Interaction' and 'Pronunciation' sections. There is an optional activity for every page of the Student's Book developing grammar, vocabulary, reading or listening. Background cultural information is provided where relevant and there are weblinks to follow on from the 'Skills4Real' sections. There is also around an hour's worth of optional reading, listening and speaking activities to accompany each graphic novel instalment.